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In Krew.io, you can use the money you have earned to buy better ships to assist you on your quest to become #1 on the leaderboard.

Ships[]

Below is a list of purchasable ships that are available at the moment alongside their prices, location, and other stats.

Ships Table - v1.30.3 (04/03/2024)
Name HP Reg Krew Cargo Speed TS* TR* Price Special Stat Location
Raft 100 1 3 250 7.2 1.2 5 500 N/A All Islands
Boat 1 800 4 5 500 6.5 0.7 10 2,500 15% Damage Reduction All Islands except Jamaica
Boat 2 1,000 4 6 600 6.5 0.7 10 7,000 15% Damage Reduction All Islands except Jamaica
Boat 3 1,200 4 7 700 6.6 0.7 10 16,000 15% Damage Reduction All Islands except Jamaica
Trader 1 800 2 4 2,000 5.3 0.7 10 4,350 N/A All Islands except Jamaica
Trader 2 1,000 2 6 4,000 5.2 0.7 10 18,000 N/A All Islands except Jamaica
Trader 3 1,200 2 6 6,000 5.1 0.7 10 45,000 N/A Jamaica
Destroyer 1 2,600 2 12 1,000 6.5 0.7 15 60,000 Damage Boost
Low HP - 25% Max
All Islands except Jamaica
Destroyer 2 3,000 3 15 1,000 6.5 0.7 15 100,000 Damage Boost
Low HP - 25% Max
All Islands
Baby Fancy 300 3 3 600 7.2 1.1 8.5 20,000 N/A Spain, Jamaica, Brazil
Silent Dragon 500 3 3 800 7.1 1.1 8 85,000 N/A Malaysia, Labrador
Raider 1,500 2 5 1,000 7.1 0.9 15 120,000 N/A Cuba, Brazil
Junkie 3,000 3 10 8,000 5.2 0.7 15 160,000 N/A Spain
Echelle 1,500 1 5 5,000 6.2 0.8 16 65,000 N/A Malaysia, Labrador
Calm Spirit 2,400 2 20 6,000 6 0.7 16 140,000 N/A Guinea, Jamaica
Royal Fortune 2,400 3 15 500 6.9 0.8 15 150,000 Damage Boost
Low HP - 33% Max
Spain, Cuba
Battalion 3,700 5 15 3,500 6.3 0.7 16 240,000 15% Damage Reduction Malaysia
Queen Barb's Justice 4,000 9 20 4,000 5.9 0.7 20 260,000 N/A Jamaica
Pinta 2,400 6 5 7,500 6.3 0.7 20 340,000 N/A Spain
Night Wind 4,500 2 15 1,000 7 0.7 20 500,000 N/A Cuba
Black Oyster 6,000 6 20 2,000 6.3 0.8 20 550,000 N/A Jamaica, Labrador
Fortune Trader 7,500 1 20 12,000 4.9 0.6 20 550,000 N/A Guinea
Flying Dutchman 6,500 4 12 1,000 6.7 0.7 20 1,500,000 N/A Jamaica
Queen Anne's Revenge 8,000 7 15 4,000 5.8 0.7 20 1,500,000 5% Damage Reduction Brazil

* Turning Speed and Turning Radius effects only guesses from the name in the game code (turnspeed, radius).

Best Vessel (outdated)[]

The best ship overall is the Black Oyster, as should be expected for its ridiculous price. It has the second highest health and the highest krew capacity in the game, with its speed only being 0.6 units off the fastest ship in the game (the Wood Plank or the Night Wind). It's regeneration is the highest in the game tied only with the Night Wind. The only downside to the ship is its high cost (at 550,000) and its large hitbox.

The best ship for piracy Night Wind. It has immense speed can out run and out maneuver any ship in the game, and with the right krew, can take down any ship. Notably, its the fastest ship in the game, tied with the Wooden Plank, and also is tied for the best regen in the game with the Black Oyster.

The best non-piracy ship is by far the Fortune Trader. With a whopping 7500 health, it is the strongest ship in the game. It also has a great krew capacity of 20. This trader also has a cargo capacity of 10000! With this ship's health and cargo capacity, it can easily be the best way to get gold in the game. However, it has a desperately slow speed of 5.0, making it vulnerable to attacks from Black Oysters, Night winds, and even Queen Barb's Justice 2. The best way to use this ship is with a high level krew, especially with good snipers to ward off any problematic ships.

Arguably, the best affordable vessel available is the Baby Fancy 2. This small, maneuverable ship and its three krew slots, allowing decent damage output, has enough health to survive pillaging any raft and most trader vessels.

Strategies[]

Krew Member[]

Passive Trader[]

This is a tactic involves joining other vessels, helping out, and trading goods. Join a vessel that travels to many islands. Purchase a type of good with the best chance of profit. When you arrive at another island, sell all of this type of good (unless the island is buying the good at a lower market price than you purchased it at) and purchase that island's best (cheapest) good. Rinse and repeat, and you'll be making tens of thousands. When you have your desired amount, leave the krew and ship, purchase your own, and continue the route, or begin pirating (see below). You can also fish or collect crabs and shells to earn yourself some quick money.

Aggressive Pirate[]

This is a tactic that, while it quickly earns you levels and gold, may not be so kind to fellow ships. Join an aggressive ship, preferably one that is already on the leaderboard, and start pirating. It will earn you large sums of money within minutes, however be warned because the other sailors will eventually at some point plot to take your ship down, mainly because:

  1. A respawned sailor sunk by your krew has started the global cry for help against the big ship, and
  2. Your krew will most likely have the highest profit from sinking and taking you down the leaderboard.

Sometimes a Raft Fleet can succeed because they swarmed the big ship. Even the Queen Barb's Justice cannot stand up to it.

Solo Methods[]

Solo Merchant/Trader[]

This is a tactic that starts off with buying your own ship. You start out with the Raft, which means that while you'll have a fast speed and make good time, your cargo capacity is the smallest of all the ships. It is recommended that you first go around an island collecting crabs and clams and while doing that to go fishing at the same time. With the profit you earned purchase the Trader 1 (although the Trader 1 may not be the best in terms of durability, if your careful it makes up for that with its large cargo capacity) or your preferred starter trading boat. Now you start buying goods; commence with the trade route of your preference to earn some money. Then buy a better ship. And repeat. Cargo space is what you go for in these ships.

Solo Pirate[]

Not really a preferred method, because it is not extremely profitable, at least not in the early stages when you are on a Raft. Buy Boat 1 and start following rafts and sinking them, then get a sturdier ship, and then repeat. Not very profitable because rafts are not like traders and because your own ship could get sunk in return.

Passive Fisher[]

By far, the passive fishing technique is the safest way to make money in Krew. This technique utilizes the Brazil-Philippines trade route, but instead of going through the center of the map, you go along the edge on the left side of the map. Because of the massive detour, there are basically 0 threatening boats. The only boats you may see are Rafts. While on this route, it is important to stay near the edge and fish and pick up crates. While it does take a while, fishing alone while traveling this route can get you anywhere from 10000 to 20000 in gold. The next part is the trading aspect. This isn't the main focus of this technique, but it does supplement your profit nicely. You must trade bananas from Brazil to Philippines (600%) and gems from the Philippines to Brazil (681.81%). When upgrading boats, I would focus on speed. This is important to get through this route quickly because of how long it is. Upgrade your cannon to focus on range and damage. If you see an intimating boat, don't do anything. Don't turn, cast a fishing line, or shoot your cannon. They will most likely overlook you. If they do engage, use your speed to flee to other boats. They may decide to go after a different boat if you do this. If there are no other boats nearby, use your speed to flee. Don't go to an island, because the docking process takes 8 seconds, more than enough time to kill you. Instead, use your speed and sail around, fire back with your ranged cannon. Keep moving! If they can't kill you right away, they may get bored. If all else fails, pray.

Pirate Captain[]

This method only works when you have followed one of the above previously mentioned methods. Buy a large ship, such as the Boat 3 or Queen Barb's Justice, etc., with a fast speed and a large quantity of health; sail around and have other pirates join your krew at the islands.

Windsurfing Technique (removed)[]

The Windsurfing technique was removed by Patch 1.25.2 6/6/2023, "New: When you abandon the ship / get kicked from it, you lose all your cargo."

Windsurfing was a faster but riskier way to trade in Krew.io. Essentially, it involves joining a trader, buying cargo space, and as soon as said trader departs, you abandon ship and go back to shore. You will still have the cargo space that you bought on the trader (This works as of 3/4/2021), which basically turns you into an incredibly fast trader. For example, if you bought all 2000 cargo space from a Trader 1, and you abandon as soon as it leaves, you will have 2000 cargo space, even though your limit is 250 on a Raft. (Note: You will have to stay as a raft. That is the point of this technique. Rafts are fast, maneuverable, and have a small hitbox, much like a Baby Fancy.)

Utilizing the "Windsurfing" Technique[]

Using this technique, you are optimizing speed, but sacrificing health. Any trader who has played this game for a while knows the agony of the trader's slow pace, and weakness that it poses. Using this technique, you have the same amount of cargo space and a faster speed, which allows you to trade faster and out maneuver enemies. So, if you can, you should buy ship speed upgrades to max out this effect. This can give you a 7.2 to a whopping 9 speed, if you buy Nitro Peg. However, the problem is still the dismal 50 health. This makes taking off and docking the riskiest. If you see an enemy in the open ocean, you can use your immense speed to out-maneuver them. But, you can't do that when taking off or docking. So, you should buy upgrades and invest skill points into distance and damage, to keep pesky ships at bay.

How to do the "Windsurfing" Technique (outdated)[]

To do this you need a Krew.io account, as well as 2 guest accounts (or alt accounts if you prefer.).

  1. Open your browser. Open 3 tabs and go to Krew.io. Log in as instructed above.
  2. Pick a trade route. A good one is bananas from Brazil to Malaysia, then sugar from Malaysia to Brazil.
  3. Spawn 1 guest account on Brazil, and 1 on Malaysia. Pick 1 of these islands to spawn yourself on.
  4. Gather clams, shells, and crabs, as well as doing some fishing until you have enough to buy a Trader 1
  5. Buy a Trader 1, and have 1 of your guest accounts join your boat. Then, make the guest account the captain.
  6. Buy all of the cargo space that you can, and depart using the guest account.
  7. As soon as you leave, abandon ship with your main account and head back to the island. You can depart when you feel ready.
  8. Refresh the tab of the guest account and spawn at the island the you are on.
  9. Depart and complete the trade route, and repeat the process using your second guest account that is on the other island.
  10. You are now an incredibly fast trader! Feel free to tweak this technique to best fit you!

Different Forms of the Windsurfing Technique[]

If you don't want to buy a trader every time you do this, you can instead pilot the trader back to the island to be used again instead of refreshing the page. You can also get your friends instead of doing it by yourself. That way, you can maximize efficiency while saving the trader. The last way that you can do this is by hijacking other ships. Use steps 6-10 described above on a victim of your choice. The problem with this method is the inconsistent flow of ships on an island.

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